Steam · Horde-defense strategy · Early Access
Zombies Aren't Real Wiki
Guides, unit notes and real-city map help for Zombies Aren't Real, Jogamedev's horde-defense strategy game on Steam. Every page is checked against the official store page, so what you read here is what the game actually does.
Start here
Four pages, in the order you need them
Your first containment mission
The planning phase, your first safe zone, and what a winning run scores.
OpenUnits & defense
Every deploy option with the prices shown in the planning UI.
OpenMaps & Workshop
Real-world city maps, the level editor, and the community maps published so far.
OpenPC requirements
Minimum and recommended specs, storage, and the developer's Low settings tip.
OpenFrom the wiki
Browse allguides
Your First Containment Mission in Zombies Aren't Real
Your first Zombies Aren't Real run explained: the planning phase, your first safe zone, gates, ready up, and what a winning run actually scores.
guides
Zombies Aren't Real Maps: Real Cities, the Level Editor & Steam Workshop
How Zombies Aren't Real builds its city maps from real-world geo data, what the level editor supports, and the Steam Workshop maps and mods players have published.
guides
Zombies Aren't Real PC Requirements, Performance & What It Runs On
Zombies Aren't Real system requirements from the Steam store page, the developer's Low settings tip, 2 GB of storage, and the platforms it does and does not support.
guides
Zombies Aren't Real Units & Defense: Every Deploy Option Explained
Every Zombies Aren't Real deploy option and battle ability explained, with the prices shown in the planning UI and the kill stats the game tracks per unit.
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C4: Price and When to Use It in Zombies Aren't Real
C4 is Zombies Aren't Real's most expensive deploy option at $500 in the planning UI. A placed, targeted charge for the one thing nothing else will stop.
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Garrison: Price, Role and Placement in Zombies Aren't Real
The garrison is Zombies Aren't Real's building-based defense, priced at $150 in the planning UI. Where to place it and what blocks its line of fire.
What the toolkit actually does
Unit reference cards with the prices from the planning UI, and the maps the community has already published.
Units & defense
Every deploy option, priced from the planning UI, with where each one earns its cost.
Garrison — $150
Soldiers in a building that can fire toward your safe zone boundary.
Sniper — $38
The cheapest deploy option; long-range fire for distant approaches.
Turret — $90
Concentrated fire on one wall section or exposed street.
Mortar — $270
Area damage against groups: 160-630 m range, 40 m blast.
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Maps & Workshop
Real cities from open geo data, a level editor that pulls map data from zip codes worldwide, and the community maps already published.
Real-world cities
OpenStreetMap, Overture, TomTom, Microsoft, Esri, IGN and GeoNames are credited.
Workshop city maps
London, Tokyo, Moscow, Berlin, Stockholm, Auckland, Sydney and more.
Gameplay mods
Weak Bridges, Slower Zombies IMPROVED, Elite Paratroopers, No Safe Zone Limit.
Online co-op
Two players defending the same city together.
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Planning your first containment?
The wiki covers the units, the maps and the hardware. Zombies Aren't Real is on Steam for Windows PC, in Early Access since 13 November 2026.