Zombies Aren't Real Units
Every Zombies Aren't Real deploy option with the price shown in the planning UI: garrison, sniper, turret, mortar squad, mine field and C4 — where each one earns its cost.
C4: Price and When to Use It in Zombies Aren't Real
C4 is Zombies Aren't Real's most expensive deploy option at $500 in the planning UI. A placed, targeted charge for the one thing nothing else will stop.
Published: 11/16/2026
Garrison: Price, Role and Placement in Zombies Aren't Real
The garrison is Zombies Aren't Real's building-based defense, priced at $150 in the planning UI. Where to place it and what blocks its line of fire.
Published: 11/16/2026
Mine Field: Price and Placement in Zombies Aren't Real
A mine field costs $200 in the Zombies Aren't Real planning UI. Area denial for ground the horde must cross - where it earns its price and where it sits at zero.
Published: 11/16/2026
Mortar Squad: Price, Range and Blast in Zombies Aren't Real
The mortar squad costs $270 in the planning UI with a 160-630 m range and a 40 m blast. Area damage against groups - and the civilian risk that comes with it.
Published: 11/16/2026
Sniper: Price, Range and Placement in Zombies Aren't Real
The sniper is Zombies Aren't Real's cheapest deploy option at $38 in the planning UI. Long-range fire for distant approaches - what it covers, and when to add one.
Published: 11/16/2026
Turret: Price, Role and Placement in Zombies Aren't Real
The turret is Zombies Aren't Real's concentrated-fire defense at $90 in the planning UI. What it covers, and why it belongs on one known weak section.
Published: 11/16/2026