Turret: Price, Role and Placement in Zombies Aren't Real
The turret is Zombies Aren't Real's concentrated-fire defense at $90 in the planning UI. What it covers, and why it belongs on one known weak section.
What the turret is
A turret is concentrated fire on one specific position - a wall section or an exposed approach you already know is weak. The store page lists turrets among the specialised ground forces you deploy against the spreading horde.
Price
$90 in the planning UI shown in the official screenshots - between the sniper’s $38 and the garrison’s $150, and well below the mortar’s $270.
Where it earns its cost
- One known weak section. A turret is worth evaluating when the wider approaches are already covered but a nearby section still lacks damage. It concentrates fire exactly where you have identified a problem.
- Exposed approaches. A junction, a bridge head or a gate that the horde will reach first.
- Adding damage without adding range. Where the problem is not distance but volume of fire on a single point, a turret is the cheaper answer compared with a mortar.
When it does not earn its cost
- Spread evenly across an untested perimeter. The store page’s guidance on turrets is to check their range, ammunition, and whether the position is worth the cost - and neither weapon type should be added automatically. A turret on a wall nothing attacks is $90 unused.
- Against clusters at range. A mortar’s area damage handles groups better than a turret’s concentrated fire.
- Where buildings block the position. As with every unit, compare the cost with the part of the battlefield it will actually influence.
The stats panel scores turrets separately, and in one official screenshot a turret sat at 0 kills for the whole run - the honest read is that the position it was defending never came under attack, or its line of fire was blocked.
Related
- Units and defense overview - every deploy option with prices.
- Sniper - the long-range alternative for distant approaches.
faq:
- question: “How much does a turret cost in Zombies Aren’t Real?” answer: “$90 in the planning UI shown in the official store screenshots - between the sniper ($38) and the garrison ($150). Prices can differ between scenarios and may move during Early Access.”
- question: “Turret or sniper - which should I buy first?” answer: “Look at the approach. A turret concentrates fire on one nearby position; a sniper covers a distant approach nothing else reaches. If the weak section is close and known, the turret is the answer; if it is far away, the sniper is cheaper and covers more.”
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