#units
7 articlesguides
Zombies Aren't Real Units & Defense: Every Deploy Option Explained
Every Zombies Aren't Real deploy option and battle ability explained, with the prices shown in the planning UI and the kill stats the game tracks per unit.
Published: 11/16/2026
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C4: Price and When to Use It in Zombies Aren't Real
C4 is Zombies Aren't Real's most expensive deploy option at $500 in the planning UI. A placed, targeted charge for the one thing nothing else will stop.
Published: 11/16/2026
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Garrison: Price, Role and Placement in Zombies Aren't Real
The garrison is Zombies Aren't Real's building-based defense, priced at $150 in the planning UI. Where to place it and what blocks its line of fire.
Published: 11/16/2026
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Mine Field: Price and Placement in Zombies Aren't Real
A mine field costs $200 in the Zombies Aren't Real planning UI. Area denial for ground the horde must cross - where it earns its price and where it sits at zero.
Published: 11/16/2026
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Mortar Squad: Price, Range and Blast in Zombies Aren't Real
The mortar squad costs $270 in the planning UI with a 160-630 m range and a 40 m blast. Area damage against groups - and the civilian risk that comes with it.
Published: 11/16/2026
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Sniper: Price, Range and Placement in Zombies Aren't Real
The sniper is Zombies Aren't Real's cheapest deploy option at $38 in the planning UI. Long-range fire for distant approaches - what it covers, and when to add one.
Published: 11/16/2026
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Turret: Price, Role and Placement in Zombies Aren't Real
The turret is Zombies Aren't Real's concentrated-fire defense at $90 in the planning UI. What it covers, and why it belongs on one known weak section.
Published: 11/16/2026